

I even escalated the difficulty to hard for a spell. The game’s tendency to rely on timed “survive at this point” also prolongs things needlessly, as I nod off waiting for a 60-second countdown. My squad moves relatively slow in proportion to mission map sizes, discouraging me from attempting secondary missions that spawn randomly, especially when they do so on the complete opposite side of the map, while the evac point is between the completed main objective and side quests I did not mind skipping them because their rewards only seem relevant if I want to stay in the mission.

The addition of the medic and its persistent buffs made things even easier, and somewhat of a drag. I spent most of my time during missions walking around making use of overwatch mode, where my Executor would kill all sorts of STROL hordes before they could threaten me.

Weapons, itemizations, even soldier classes like recon, assault, and marksman seem nonsensical if not also unnecessary for at least the first four hours of gameplay. Even preparing the Executor and his entourage of three AI-controlled soldiers is at first an exercise in conjecture. Heaver ordinance on non-heavy classes requires research and support slots.Ĭonfiguring and playing Red Soulstice 2 is a convoluted process. The offense, defense, and support systems are where players will get the most mileage out of customizing troops.
